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	<title>The China Vortex &#187; taiwan</title>
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		<title>What&#8217;s Wrong with C2C?</title>
		<link>http://www.chinavortex.com/2008/05/whats-wrong-with-c2c/</link>
		<comments>http://www.chinavortex.com/2008/05/whats-wrong-with-c2c/#comments</comments>
		<pubDate>Fri, 02 May 2008 01:39:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.chinavortex.com/?p=196</guid>
		<description><![CDATA[Yesterday, Twitterdom in China was on fire with the news, first published on TechCrunch, that Facebook clone Xiaonei had raised US$430M from Softbank, which is huge, even by current Web 2.0 bubble standards. Immediately on Twitter, there was almost an uproar, especially from users in Taiwan, who said that it was ridiculous that a Facebook [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday, Twitterdom in China was on fire with the news, first published on <a href="http://www.techcrunch.com/2008/04/30/chinese-facebook-clone-xiaonei-raises-a-staggering-430-million/">TechCrunch</a>, that Facebook clone <a href="http://www.xiaonei.com/">Xiaonei</a> had raised US$430M from Softbank, which is huge, even by current Web 2.0 bubble standards. Immediately on Twitter, there was almost an uproar, especially from users in Taiwan, who said that it was ridiculous that a <a href="http://www.facebook.com">Facebook</a> clone would have such a high valuation. Does Oak Pacific Interactive and Softbank know something which we don&#8217;t? (My answer to that is a simple &#8220;Obviously yes&#8221;.)</p>
<p>But before delving into that, let&#8217;s talk about the pluses and minuses of C2C, or &#8220;copy to China&#8221;, a term which I believe was first used by <a href="http://www.cwrblog.net/880/event-web-20-in-china-whats-next.html">Tangos Chan</a>, publisher of China Web 2.0 review. I believe that when an entrepreneur does not have a clear idea about what he is going to do, <em>starting</em> with a copy of a currently popular application is a good way to go. After all, if it got funded by VCs in the US, it is highly likely that given the team&#8217;s experience, they will also be able to get funded in China.</p>
<p>What is important is what happens <em>after </em>it gets initial funding. Where many startups lose direction is that they look too closely at their competitors, and don&#8217;t look at the challenges for many users whom they want to reach. Most ask the wrong questions: They are too focused on their platform and applications, and don&#8217;t study the problems their users have in their daily lives.</p>
<p>There are a few simple questions startup founders need to find answers to:</p>
<ul>
<li>What are the most important tasks for a person in any given day? (These are always changing according to age, situation, etc.)</li>
<li>Where do they encounter the most frustration?</li>
<li>Can you offer a solution to this?</li>
</ul>
<p>I have a simple way of looking at this: If the need is urgent, then you can charge a fee or subscription for it. If you can help people make more money, you can charge a fee or subscription for it. If it is a hardware solution which simplifies and clarifies life and makes the user more efficient, you can sell it (as is the case with the <a href="http://www.chinavortex.com/2007/08/apple-on-a-roll/">iPhone</a>).</p>
<p>If it does not do any of the above things, but still offers some informative or entertainment value, then your most likely source of revenue is advertising.</p>
<p>Back to C2C. When OICQ was launched in early 1999, it was nothing except a Chinese-language clone of <a href="http://www.icq.com/">ICQ</a>. It had an advantage in that there was tremendous need among Chinese for easy convenient communications across the computer and the then-new mobile phone platforms. The management saw this need, offered the services,  collected fees all along the way, evolving into <a href="http://www.qq.com/">QQ</a> along the way, and the <a href="http://finance.google.com/finance?q=HKG%3A0700">company</a> is now worth more than US$11B.</p>
<p><a href="http://www.chinavortex.com/2008/04/creating-value-in-the-digital-world-and-bringing-it-to-the-real-world/">Tencent</a>, the parent company for QQ, saw a social wave in China, copied something which worked overseas, fulfilled the need, and evolved it into something tremendously popular and successful in China. Instead of looking iinwards and worrying about their technology and UI, they looked out, and saw the opportunity in users&#8217; needs and frustrations. </p>
<p>Now the company has more than 500M registered user accounts. It has achieved brand lock-in among most younger Chinese users.</p>
<p>That is why I say that when anyone only compares UI features, they are not thinking deep enough.</p>
<p>Now, the question is whether Xiaonei or any of the Chinese Facebook clones can evolve into something successful. The China of 2008 is vastly different from the China of 1999, and there are all kinds of communications solutions competing for users. The dynamics has changed to favor the user, who now has almost too may choices.</p>
<p>Add to that my feeling that SNS (social networking solutions) are a solution to a problem which is not that urgent for most people (hence the reliance on advertising as a revenue source instead of fee or subscription).</p>
<p>Of course, if depending on income was the only way to make money in this business, then I&#8217;m sure that Xiaonei would not have received such a high investment. An <a href="http://www.plus8star.com/?p=119">article in Plus8star</a> talks about possible strategy scenarios in the move (h/t to <a href="http://digitalwatch.ogilvy.com.cn/en/?p=253">Kaiser Kuo</a>).</p>
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		<title>Understanding the Chinese Hockey Stick</title>
		<link>http://www.chinavortex.com/2008/02/understanding-the-chinese-hockey-stick/</link>
		<comments>http://www.chinavortex.com/2008/02/understanding-the-chinese-hockey-stick/#comments</comments>
		<pubDate>Sun, 03 Feb 2008 14:21:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.chinavortex.com/2008/02/understanding-the-chinese-hockey-stick/</guid>
		<description><![CDATA[One of the things past experience has taught me that while it is possible to guess that some business will take off in China, it is almost impossible to tell when. The most common scenario is that for many years, a western business will devote its people and resources to making its business popular with [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.chinavortex.com/wp-content/uploads/2008/02/baidu.jpeg' title='baidu.jpeg'><img src='http://www.chinavortex.com/wp-content/uploads/2008/02/baidu.thumbnail.jpeg' alt='baidu.jpeg' /></a></p>
<p>One of the things past experience has taught me that while it is possible to guess that some business will take off in China, it is almost impossible to tell when. The most common scenario is that for many years, a western business will devote its people and resources to making its business popular with Chinese, it will not show results. Frustrated, it will depart China with nothing to show for its hard work and investment. (This happened frequently in the eighties and nineties; now it is much more rare.)</p>
<p>This rule does not just apply to business; it even applies to Chinese government policy. For years, the Chinese government actively urged the Chinese people to travel more; it even increased the number of public holidays, creating the Golden Week holiday around the May Day holiday in the late 90s to get Chinese to travel more, and spend some of their savings. For years, the policy yielded no solid results. </p>
<p>But later it worked, and beginning this year, the May Golden Week holiday will be abolished. Put simply, it&#8217;s no longer needed. Chinese now travel freely, are willing to spend their savings, and the incentive is now no longer needed.</p>
<p>The same phenomenon occurred in the auto industry. For years, local Chinese automakers were unable to get Chinese to spend money on automobiles; most of their production went to taxis and to Chinese government ministries and officials. These habits changed suddenly with the SARS crisis in 2003. All of a sudden, Chinese were afraid to take public transport and started buying cars. And unlike in the west, they paid for their cars in cash. </p>
<p>This trend, which started in 2003, has continued to this day. Now, if a young man in China&#8217;s cities wants to get married, more and more young brides are expecting an apartment and car to go with their husband-to-be. Today, in Beijing, 1,000 new cars are being added daily to the city&#8217;s traffic woes.</p>
<p>This creates a phenomenon which I call the &#8220;Chinese hockey stick&#8221;. In simple terms, this means that &#8220;It is likely that a new business/service/product will take off in China, but it is hard to say when.&#8221; This can be endlessly frustrating for businesses which need to plan their expenditures on an annual or quarterly basis. When are they going to see some of their investment money come back? Country heads need to tell their head offices when the hockey stick will finally take off, and more often than not, it is very hard, if not impossible, to tell.</p>
<p>Part of my rationale for the Chinese hockey stick is that Chinese consumer spending patterns will track more closely to the spending habits of their Asian neighbors in South Korea, Japan, Hong Kong and Taiwan, than to the west, as Chinese society becomes more prosperous. If you want to understand how Chinese spending habits are likely to develop, take a close look at these places. You will learn a lot. In culture and language, these places are closer to how Chinese think, act and behave than the societies of North American and the EU.</p>
<p>Most frequently, the businesses which are able to time the rise of the hockey stick are local Chinese entrepreneurs. Unlike western companies which try to sell their foreign-designed products in China; these Chinese entrepreneurs stand in the wings, just waiting to swoop in at just the right moment. Unlike western corporations, these companies do not have the big budgets of western companies, but their knowledge of their countrymen&#8217;s thinking and spending habits more than compensates for this. This is why many leading Chinese Internet companies such as Tencent, Baidu and Sohu have been able to prosper, while their much larger and richer western competitors have been unable to gain traction.</p>
<p>With the dramatic growth of the Chinese consumer market in the past five years, you would think that western observers would learn to be quiet instead of sticking their necks out and betting against the spending power of Chinese consumers. </p>
<p>Apparently not.</p>
<p>David Wolf&#8217;s <a href="http://http://siliconhutong.typepad.com/silicon_hutong/2008/01/a-wise-word-abo.html">Silicon Hutong</a> has pointed to an <a href="http://chiefmarketer.com/cm_report/china_marketing_0129/">article by Donald dePalma</a> in which he claims that China&#8217;s buyers account for only 1.1% of what he calls &#8220;online GDP&#8221;.  Unfortunately, he does not explain his methodology as to how he gathered his numbers.</p>
<p>In the west, the Internet led to the creation of some whole new businesses, with Amazon and Google being the best examples. In China, many Internet companies are front-ends for established brick and mortar businesses.  For many Chinese consumers, the Internet is like a shop window; when they buy, they still prefer to buy from a person in a store. </p>
<p>These fundamental differences in consumer spending habits make me question the value of even measuring something like &#8220;online GDP&#8221;. And as David Wolf alludes to, the eGDP is a static number; it does not capture or reflect trends. It is like trying to understand a movie storyline from a still photo. </p>
<p>That&#8217;s why I&#8217;ll stick with my analogy for the Chinese hockey stick, at least for the time being. </p>
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		<item>
		<title>Chinese Face, Chinese Heart Part I</title>
		<link>http://www.chinavortex.com/2008/01/chinese-face-chinese-heart-part-i/</link>
		<comments>http://www.chinavortex.com/2008/01/chinese-face-chinese-heart-part-i/#comments</comments>
		<pubDate>Thu, 24 Jan 2008 01:53:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.chinavortex.com/2008/01/chinese-face-chinese-heart-part-i/</guid>
		<description><![CDATA[One of the frequent questions I run into in China is how western Internet companies coming into China should position themselves for growth in China. Should they try to be western, or should they try in the shortest possible time, try to become Chinese, hiring Chinese for their local staff and management? Under what circumstances [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.chinavortex.com/wp-content/uploads/2008/01/jdm071226zhengtu.jpg' title='Zhengtu gaming title'><img src='http://www.chinavortex.com/wp-content/uploads/2008/01/jdm071226zhengtu.thumbnail.jpg' alt='Zhengtu gaming title' /></a></p>
<p>One of the frequent questions I run into in China is how western Internet companies coming into China should position themselves for growth in China. </p>
<p>Should they try to be western, or should they try in the shortest possible time, try to become Chinese, hiring Chinese for their local staff and management? Under what circumstances is it best to be western, and under what circumstances is it best to be Chinese? And what if a company has been in Taiwan, Hong Kong and/or the US; how should they position themselves for future growth in the Chinese market?</p>
<p>Their positions are made more complicated because it is now hard to find good management people they can trust locally in China; as an organization becomes larger the camaraderie and culture which forms in the management team becomes increasingly important. Over time, this builds into trust, especially if they need to deal with problems and challenges which need to be overcome on a daily basis. This comes face to face with another China reality: it simply is not easy to find people you can trust in China. Backgrounds can be fudged, headhunters want to push their candidates; the list goes on and on.</p>
<p>Internet businesses are especially complicated; most founders come from technology backgrounds, even today, and they have very little understanding of marketing, company positioning, and yes, national and corporate culture. Many still have dreams of serving the world from one virtual data center in Redmond, Mountain View, Beijing, Hong Kong or elsewhere, and letting more junior management deal with the soft and fuzzy stuff like &#8220;culture&#8221; and &#8220;marketing&#8221;. Even relying on ethnic Chinese management from Taiwan or Hong Kong has not really worked, as China is littered with Internet startup failures led by Taiwan and Hong Kong management teams who really did not understand the dynamics of the market in China. There have been many western executives who have said &#8220;How was I supposed to know that they didn&#8217;t understand China; they told me that they were from Hong Kong/Taiwan?&#8221;</p>
<p>For anyone from established business service sectors, such as banking, these ideas seem silly, even foolish. And they are. A simple reality of the Internet is that it is going to come under more national jurisdictions and regulations as it becomes a more important part of peoples&#8217; lives. Just as it is inconceivable that banking would not be government regulated (unless you count the ongoing subprime mortgage crisis as a failure of the government&#8217;s regulatory system), it is becoming inconceivable that the Chinese, US or other governments would not want to have a say in how the Internet is run.</p>
<p>These established sectors know only too well how important it is to somehow find a way to live with government regulatory bodies. In China, successful new startups have almost always come from new areas which the Chinese government has not figured out regulations about and does not yet know how to regulate.</p>
<p>The perfect example is the online gaming industry. This industry was basically an import from South Korea, and took root in China because gaming consoles are technically illegal. (Sony PS2 and 3, Nintendo Wii and xBox360 are all freely sold; that law is seldom enforced, and all of the games sold are cracked versions.) The Chinese government&#8217;s rationale for that law was because way back in the nineties, the Chinese government saw PCs as a valuable educational tool, but considered gaming consoles to be expensive frivolous tools for kids to waste their time. At a time when the Chinese had much less buying power than they do today, it seemed like a good idea to ban gaming consoles. </p>
<p>This created an opportunity for Shanda, which was the first company to launch online games (almost all from South Korea) in the Chinese market. This idea caught fire with many younger Chinese and spawned the <a href="http://www.chinavortex.com/2007/10/digging-deeper-about-chinas-internet-usage-data/">Internet cafe industry</a>, where many younger Chinese choose to spend/waste their time and has also popularized <a href="http://www.qq.com/">QQ</a>, the ultimate social networking application if there ever was one, and which for many Chinese, is the Internet.</p>
<p>This industry has swiftly matured, and with success has come <a href="http://blog.wired.com/games/2008/01/chinese-governm.html">regulation</a>. Online gaming companies have tried to adapt, some have adapted (or tried to adapt) by moving into the online game publishing business from online game distribution. The transition from online game distribution to online game publishing has been a rocky road for companies like Shanda. The company has in the past acquired studios and titles, but many of the creative pros have left post-acquisition. A new wave of game publishers with strong titles have come up, led by <a href="http://finance.google.com/finance?q=NASDAQ%3APWRD">Perfect World</a> and the <a href="http://www.danwei.org/electronic_games/gambling_your_life_away_in_zt.php">highly-contentious</a> <a href="http://finance.google.com/finance?q=ga&#038;hl=en">Giant Interactive</a>.</p>
<p>On the regulatory and marketing fronts, the online game publishing company has become a victim of its own success: the huge amount of revenue it generates has created something the government and other regulators call a &#8220;social problem&#8221;, and it has fallen into a rut on the creative side, adding more titles in what are basically the same genre with very little to differentiate each other. The result: titles with diminishing shelf lives and ROI. People who are not addicted to games (i.e. people who have lives) have an increasingly bad view of the industry and game titles.</p>
<p>Unless you have some way to break out of your core audience, which is exactly what Nintendo did with the Wii. The greatest contribution of the Wii is that it has forced people to take a second look at gaming, as something other than just frivolous entertainment which wastes a lot of time and is anti-social for people who do not play games. (Heavy game players would argue that game players are social; they are just online.)</p>
<p>So the Nintendo Wii is halfway there; it has offered a new paradigm for games and gaming. </p>
<p>Now, if gaming is going to really succeed, it will have to get non-gamers to think that they are not playing a game. Then we are talking breakout.</p>
<p>And the game publishers (creative people) will have to learn how to get along and work with the marketing pros, and will have to understand that there is much more to marketing than press releases, press conferences, paying off the media to pick up their stories, planting stories and fake planted conversations on Chinese BBSes, etc. </p>
<p>To really go big, they will rely on a <a href="http://www.chinavortex.com/2007/11/wanted-a-new-kind-of-ad-agency-warrior/">new class of professional</a> and and a new kind of strike force. </p>
<p>We&#8217;re not there yet, and we&#8217;re not moving fast enough. But there is a way.</p>
<p>I believe in the value of history, but I also believe that there are times when we have to stop referencing the past for what we do in the future. </p>
<p>This is one of those times.</p>
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